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Virtual Worlds and learning

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  managed by Karen Church

 Wondering how virtual 3D worlds are being used in Education?

 

Second Life:

Second Life is a 3-D virtual world entirely built and owned by its residents. Users create an avatar - a named 3D personalised character. Through this avatar they then interact with others within the virtual world. Check out:

Ohio University's Second Life Campus
 secondlife1.gif "Children often feel locked out of the worlds described in their text books through the depersonalised and abstract prose used to describe them.

Games construct compelling worlds players move through. Players feel a part of those worlds and have some stake in the events unfolding.   …game play is one of a range of contemporary forms of youth popular culture that encourages young people to assume fictive identities and through this process develop a richer understanding of themselves and their social roles...

In such a world, youth need skills for working within social networks, for pooling knowledge within a collective intelligence, for negotiating across cultural differences that shape the governing assumptions in different communities..."

Henry Jenkins et al


World of Warcraft
https://www.worldofwarcraft.com
World of Warcraft (WoW) is a Massive Multiplayer Online Role-Playing Game (MMORPG). It has a current total subscriber population of 8.5 million players

Players pay approximately $20 per month to play.

This is what Angus (16 yr old Yr 11 student) wrote when asked what skills he was delepoping while playing WoW:

“Initially organisational skills are imperative. A team needs to consist of the right balance of players; each player’s role needs to be clearly negotiated from the start. It’s important that every player does their part and communicates clearly. A good team will act like one and social and task skills come into play.

 

Teamwork is a major part of WoW, for several strangers to get together and complete a task together requires trust, not only in other people’s abilities to get the task at hand done but also trust in yourself as a player to use your abilities when required. Playing in a team makes you feel valued and builds your reputation as a good team player.”

 
300px-WoW_Flying_Gnomes.jpg


Quest Atlantis
Quest Atlantis (QA) is an educational 3D world designed specifically for students aged 9-12 years. QA is an innovative, values-based curriculum that combines strategies used in the commercial gaming environment with lessons from educational research on learning and motivation.

QA screen.jpg
The mission of QA is to create an environment where education, entertainment and social commitment meet to effectively develop student understandings about their world.

http://atlantis.crlt.indiana.edu/

The teachers Toolkit provides tools to monitor students, find, assign and review Quests, utilise Trading Post, Bulletin Boards and access records/student work.

QA screen2.jpg

For more information about how to get your students online in QA contact Bronwyn Stuckey bstuckey@intraceptives.com.au

The following Quest Atlantis video sets the scene for students...

 





Last Modified 11/5/07 5:14 PM