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Scratch in the Languages Classroom
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Scratch in Japanese - by Belinda Schmitt
I created this scratch project to demonstrate how students could incorporate images, sound and text into a project to help them learn a second language.
This project is about mixing colours and includes a song about mixing different colours, hand-written hiragana, and typed characters. If students were to create a project like this they would be enhancing their speaking, writing and typing skills in the target language. When other students view this project they enhance their reading and listening skills; covering all areas of communication in the target language.
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French Past Tense Rules
This is an example of a student-created Scratch project.
This student created this Scratch project to explain the language rule behind using past tense in French. It is a great example of how Scratch can be used as a motivating way for students to learn a second language. Creating a Scratch project like this makes it fun and meaningful for students and they also develop as creative thinkers.
Students could also share their projects with the rest of the class and learn from each other.
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This Scratch project helps you learn Japanese Kanji characters. When you point the mouse over each Kanji it draws a picture that is designed to help you learn and remember what that character is.
This is an example of how a Language Teacher could create a Scratch project to help students learn different characters or vocabulary in the target language, or students could create their own projects like this and then share them with their classmates. This would encourage co-teaching and students could learn from each other.
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Changing the Language Used in Scratch:

In Scratch, you are able to change the language used throughout the entire program. In the menu bar across the top of the screen, there is a 'Language' button that allows you to choose from almost any language.
This screen grab on the right demonstrates Scratch in Japanese.
This could be used to take Scratch in the Languages classroom even further. For example, students could explore Scratch using the target language to help them learn vocabulary and characters (for non-alphabetical languages), for giving directions and other verbs.

Last Modified 11/12/09 7:46 PM
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